by Jamie Iliescu | 15 Feb 2017 | Dev Journal, Game Design
Posted on November 24, 2016 And that’s a wrap! This last week has been very stressful. We were very behind and I realised we made a few mistakes with time management. Completing our last important mechanic took much longer than expected, but it was too...
by Jamie Iliescu | 15 Feb 2017 | Dev Journal, Game Design
Posted on November 21, 2016 This week did not go exactly as planned. Our programmer had a lot of problems getting the last core feature to work. but it’s too important to leave out. It was finally implemented on Sunday. This puts us further behind schedule than we...
by Jamie Iliescu | 15 Feb 2017 | Dev Journal, Game Design
Posted on November 14, 2016 This week was the final week for beta. We tried to have all our features in the game, but didn’t finish them all in time. One of the challenges of programming is that you get a lot of unexpected problems and bugs when creating new features....
by Jamie Iliescu | 15 Feb 2017 | Dev Journal, Game Design
Posted on November 7, 2016 This week we fully completed everything we wanted in our alpha. Our programmer worked hard over our days off to put in the missing features and it really paid off. Since then, I’ve been mostly bug testing and getting some feedback tests from...
by Jamie Iliescu | 15 Feb 2017 | Dev Journal, Game Design
Posted on October 31, 2016 This week we had to show off our Alpha. We had our core features ready, but not the feedback mechanisms we wanted to have in at this point. As a result, we’re currently focusing on getting the feedback mechanisms and recipe book implemented...