Dev Journal – Week 7

Posted on November 14, 2016 This week was the final week for beta. We tried to have all our features in the game, but didn’t finish them all in time. One of the challenges of programming is that you get a lot of unexpected problems and bugs when creating new features....

Dev Journal – Week 6

Posted on November 7, 2016 This week we fully completed everything we wanted in our alpha. Our programmer worked hard over our days off to put in the missing features and it really paid off. Since then, I’ve been mostly bug testing and getting some feedback tests from...

Dev Journal – Week 5

Posted on October 31, 2016 This week we had to show off our Alpha. We had our core features ready, but not the feedback mechanisms we wanted to have in at this point. As a result, we’re currently focusing on getting the feedback mechanisms and recipe book implemented...

Dev Journal – Week 4

Posted on October 24, 2016 A comparatively quiet week this week. The start of production means the team has been working on the prototype. The programmer has been trying to solve some of the difficulties with making the core mechanics work and is pretty confident...

Dev Journal – Week 3

Posted on October 17, 2016 This week was a very busy week. We had to redo our pitch, which went a lot better, demonstrate the feasibility of our prototype and finish all the documentation  for assessment. “Finish” is’t exactly the right term for the GDD, since it will...