by Jamie Iliescu | 20 Dec 2015 | Game Design, MMORPGs, Persistent World
One of the big problems I see (at least to me it’s a problem) in MMORPGs is that all these worlds are called “persistent worlds” because they’re online whether you are or not, but in most of them, they are indistinguishable from a multiplayer...
by Jamie Iliescu | 15 Dec 2015 | Game Design, MMORPGs
I’ve been thinking a fair bit about MMORPGs recently, particularly sandboxes and how they’ve been designed. There’s a growing interest in sandboxy features, but the games tend not to do too well for a variety of reasons. Mainly PvP orientated endgame...