Persistent Worlds- Are MMORPGs really persistent in any meaningful way? by Jamie Iliescu | 20 Dec 2015 | Game Design, MMORPGs, Persistent WorldOne of the big problems I see (at least to me it’s a problem) in MMORPGs is that all these worlds are called “persistent worlds” because they’re online whether you are or not, but in most of them, they are indistinguishable from a multiplayer...