This week we fully completed everything we wanted in our alpha. Our programmer worked hard over our days off to put in the missing features and it really paid off.
Since then, I’ve been mostly bug testing and getting some feedback tests from players. We would likely benefit from a tutorial, which I might put together this week if I have time. Some of our bugs have been fairly elusive, seeming to be fixed, then reappearing during a test. It’s a bit frustrating. Fortunately, most of them have been easy to fix.
We also ported to Android for the first time! It looks great, a few UI tweaks needed, but we were prepared for that. We’re actively looking into getting a testing device this week purely for testing builds on.
This week is devoted to adding some new features that will add some more dynamic elements to gameplay. If we can’t get it done in time, we may have to scrap the extra features and polish what we do have. Either way, it’s going to be a very busy week for me and the programmer, tweaking systems and getting them working for Friday.
Our artists have been working on 2D assets- potions, some updated ingredients and UI elements. The game is looking great now, we’ve been getting compliments on the look of the game.