This week was the final week for beta. We tried to have all our features in the game, but didn’t finish them all in time. One of the challenges of programming is that you get a lot of unexpected problems and bugs when creating new features. We had plenty of those. Hopefully all will be finished before Thursday.

 

While our programmer worked on implementing our orders and shop systems, I was reiterating the orders so that there could be a more random element, allowing for more options and hopefully give players more to work for.

Our artists have been polishing assets and adding some background items to fill out the scene. It’s looking really good now.

The final stretch is all about polishing and making sure we create the experience we’re after.