A comparatively quiet week this week. The start of production means the team has been working on the prototype. The programmer has been trying to solve some of the difficulties with making the core mechanics work and is pretty confident he’ll get it done early in the next week.
The artists have been making good progress on the assets, while I’ve been tweaking some names to inject the right level of humour as well as helping the programmer by inputting the ingredients and potions into engine so that when he solves his problems we can start testing immediately. Other than that I’ve been wearing my producer’s hat, helping iron out minor details and some of the planning for this and future milestones.
All in all, smooth sailing, here’s hoping the next week goes just as well!